Distance
0m
Buildings
10000
Speed
1.0x
A/D strafe · W/S pitch · Shift boost · R restart
-- fps

NEON CITY RUN

A synthwave flight through a procedurally generated megacity. 10,000 instanced buildings rendered in a single GPU draw call via Three.js InstancedMesh — buildings recycle past you infinitely while memory stays flat.

A D
Strafe ship left / right
W S
Pitch ship up / down
SHIFT
Boost speed
R
Restart after crash
Engine: Three.js r160
Instances: 10,000
Draw calls: 2